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374 lines
12 KiB
374 lines
12 KiB
# Discover Steam install and games |
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# (c) 2020 Taeyeon Mori CC-BY-SA |
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import sys, os |
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import re, fnmatch, datetime |
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from pathlib import Path |
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from typing import List, Iterable, Dict, Tuple, Callable, Optional, Union |
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from vdfparser import VdfParser, DeepDict |
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class CachedProperty: |
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""" A property that is only computed once per instance and then replaces |
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itself with an ordinary attribute. Deleting the attribute resets the |
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property. |
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Source: https://github.com/bottlepy/bottle/commit/fa7733e075da0d790d809aa3d2f53071897e6f76 |
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""" |
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def __init__(self, func): |
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self.__doc__ = getattr(func, '__doc__') |
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self.func = func |
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def __get__(self, obj, cls): |
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if obj is None: |
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return self |
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value = obj.__dict__[self.func.__name__] = self.func(obj) |
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return value |
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class DictPathRoProperty: |
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__slots__ = "property", "path", "default" |
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_nodefault = object() |
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def __init__(self, property: str, path: Tuple[str], default=_nodefault): |
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self.property = property |
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self.path = path |
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self.default = default |
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def __get__(self, obj, cls): |
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if obj is None: |
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return self |
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d = getattr(obj, self.property) |
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try: |
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for pc in self.path: |
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d = d[pc] |
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except KeyError: |
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if self.default is not self._nodefault: |
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return self.default |
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raise |
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else: |
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return d |
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class DictPathProperty(DictPathRoProperty): |
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__slots__ = () |
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def _get_create_parent(self, obj) -> Dict: |
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d = getattr(obj, self.property) |
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for pc in self.path[:-1]: |
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try: |
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d = d[pc] |
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except KeyError: |
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nd = {} |
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d[pc] = nd |
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d = nd |
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return d |
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def __set__(self, obj, value): |
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self._get_create_parent(obj)[self.path[-1]] = value |
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def __delete__(self, obj): |
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del self._get_create_parent(obj)[self.path[-1]] |
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_vdf = VdfParser() |
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class App: |
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steam: 'Steam' |
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library_folder: 'LibraryFolder' |
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steamapps_path: Path |
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manifest_path: Path |
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manifest: DeepDict |
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def __init__(self, libfolder, manifest_path: Path, *, manifest_data=None): |
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self.steam = libfolder.steam |
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self.library_folder = libfolder |
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self.steamapps_path = libfolder.steamapps_path |
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self.manifest_path = manifest_path |
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if manifest_data is None: |
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with open(manifest_path) as f: |
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self.manifest = _vdf.parse(f) |
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else: |
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self.manifest = manifest_data |
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def __repr__(self): |
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return "<steamutil.App %d '%s' @ \"%s\">" % (self.appid, self.name, self.install_path) |
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# Basic info |
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@property |
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def appid(self) -> int: |
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return int(self.manifest["AppState"]["appid"]) |
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name = DictPathRoProperty("manifest", ("AppState", "name")) |
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language = DictPathRoProperty("manifest", ("AppState", "UserConfig", "language"), None) |
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install_dir = DictPathRoProperty("manifest", ("AppState", "installdir")) |
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@CachedProperty |
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def install_path(self) -> Path: |
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return self.steamapps_path / "common" / self.install_dir |
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def get_userdata_path(self, user_id: Union[int, 'LoginUser']) -> Path: |
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return self.steam.get_userdata_path(user_id) / str(self.appid) |
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# Workshop |
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# TODO |
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@CachedProperty |
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def workshop_path(self) -> Path: |
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return self.steamapps_path / "workshop" / "content" / str(self.appid) |
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# Steam Play info |
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@CachedProperty |
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def compat_path(self) -> Path: |
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return self.steamapps_path / "compatdata" / str(self.appid) |
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@CachedProperty |
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def compat_drive(self) -> Path: |
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return self.compat_path / "pfx" / "drive_c" |
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# Install size |
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declared_install_size = DictPathRoProperty("manifest", ("AppState", "SizeOnDisk"), 0) |
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def compute_install_size(self) -> int: |
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def sum_size(p: Path): |
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acc = 0 |
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for x in p.iterdir(): |
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if x.is_dir(): |
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acc += sum_size(x) |
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else: |
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acc += x.stat().st_size |
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return acc |
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return sum_size(self.install_path) |
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class LibraryFolder: |
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steam: 'Steam' |
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path: Path |
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def __init__(self, steam: 'Steam', path: Path): |
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self.steam = steam |
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self.path = path |
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def __repr__(self): |
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return "<steamutil.LibraryFolder @ \"%s\">" % self.path |
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# Paths |
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@CachedProperty |
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def steamapps_path(self) -> Path: |
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steamapps = self.path / "steamapps" |
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if not steamapps.exists(): |
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# Emulate case-insensitivity |
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cased = self.path / "SteamApps" |
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if cased.exists(): |
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steamapps = cased |
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else: |
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# try to find other variation |
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found = [d for d in self.path.iterdir() if d.is_dir() and d.name.lower() == "steamapps"] |
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if len(found) > 1: |
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raise Exception("More than one steamapps folder in library folder", self.path) |
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elif found: |
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return found[0] |
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# if none exists, return non-existant default name |
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return steamapps |
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@property |
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def common_path(self) -> Path: |
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return self.steamapps_path / "common" |
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@property |
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def appmanifests(self) -> Iterable[Path]: |
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return self.steamapps_path.glob("appmanifest_*.acf") # pylint:disable=no-member |
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@property |
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def apps(self) -> Iterable[App]: |
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return (App(self, mf) for mf in self.appmanifests) |
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def get_app(self, appid: int) -> Optional[App]: |
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manifest = self.steamapps_path / ("appmanifest_%d.acf" % appid) |
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if manifest.exists(): |
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return App(self, manifest) |
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def find_apps_re(self, regexp: str) -> Iterable[App]: |
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reg = re.compile(r'"name"\s+".*%s.*"' % regexp, re.IGNORECASE) |
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for manifest in self.appmanifests: #pylint:disable=not-an-iterable |
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with open(manifest) as f: |
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content = f.read() |
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if reg.search(content): |
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yield App(self, manifest, manifest_data=_vdf.parse_string(content)) |
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def find_apps(self, pattern: str) -> Iterable[App]: |
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return self.find_apps_re(fnmatch.translate(pattern).rstrip("\\Z")) |
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class UserAppConfig: |
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user: 'LoginUser' |
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appid: int |
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def __init__(self, user, appid): |
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self.user = user |
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self.appid = appid |
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def __repr__(self): |
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return "<steamutil.UserAppConfig appid=%d for account %s>" % (self.appid, self.user.account_name) |
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@property |
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def _data(self): |
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try: |
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return self.user.localconfig["UserLocalConfigStore"]["Software"]["Valve"]["Steam"]["Apps"][str(self.appid)] |
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except KeyError: |
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return {} # TODO |
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@property |
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def last_played(self) -> datetime.datetime: |
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return datetime.datetime.fromtimestamp(int(self._data.get("LastPlayed", "0"))) |
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@property |
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def playtime(self) -> datetime.time: |
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t = int(self._data.get("Playtime", "0")) |
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return datetime.time(t // 60, t % 60) |
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@property |
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def playtime_two_weeks(self) -> datetime.time: |
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t = int(self._data.get("Playtime2wks", "0")) |
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return datetime.time(t // 60, t % 60) |
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launch_options = DictPathProperty("_data", ("LaunchOptions",), None) |
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class LoginUser: |
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steam: 'Steam' |
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id: int |
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info: Dict[str, str] |
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def __init__(self, steam, id: int, info: Dict): |
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self.steam = steam |
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self.id = id |
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self.info = info |
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def __repr__(self): |
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return "<steamutil.LoginUser %d %s '%s'>" % (self.id , self.account_name, self.username) |
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@property |
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def account_id(self): |
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""" 32-bit account ID """ |
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return self.id & 0xffffffff |
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account_name = DictPathRoProperty("info", ("AccountName",)) |
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username = DictPathRoProperty("info", ("PersonaName",)) |
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@CachedProperty |
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def userdata_path(self) -> Path: |
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return self.steam.get_userdata_path(self) |
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@property |
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def localconfig_vdf(self) -> Path: |
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return self.userdata_path / "config" / "localconfig.vdf" |
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@CachedProperty |
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def localconfig(self) -> DeepDict: |
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with open(self.localconfig_vdf) as f: |
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return _vdf.parse(f) |
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# Game config |
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def get_app_config(self, app: Union[int, App]) -> Optional[UserAppConfig]: |
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if isinstance(app, App): |
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app = app.appid |
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return UserAppConfig(self, app) |
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class Steam: |
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root: Path |
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def __init__(self, install_path=None): |
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self.root = install_path if install_path is not None else self.find_install_path() |
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if self.root is None: |
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raise Exception("Could not find Steam") |
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def __repr__(self): |
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return "<steamutil.Steam @ \"%s\">" % self.root |
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@staticmethod |
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def find_install_path() -> Optional[Path]: |
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# TODO: Windows |
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# Linux |
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if sys.platform.startswith("linux"): |
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# Try ~/.steam first |
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dotsteam = Path(os.path.expanduser("~/.steam")) |
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if dotsteam.exists(): |
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steamroot = (dotsteam / "root").resolve() |
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if steamroot.exists(): |
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return steamroot |
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# Try ~/.local/share/Steam, classic ~/Steam |
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data_dir = Path(os.environ.get("XDG_DATA_HOME", "~/.local/share")).expanduser() |
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for path in data_dir, Path("~").expanduser(): |
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for name in "Steam", "SteamBeta": |
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steamroot = path / name |
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if steamroot.exists(): |
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return steamroot |
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# Various paths |
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@property |
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def libraryfolders_vdf(self) -> Path: |
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""" The libraryfolders.vdf file listing all configured library locations """ |
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return self.root / "steamapps" / "libraryfolders.vdf" |
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@property |
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def config_vdf(self) -> Path: |
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return self.root / "config" / "config.vdf" |
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@property |
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def loginusers_vdf(self) -> Path: |
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return self.root / "config" / "loginusers.vdf" |
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# Users |
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@CachedProperty |
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def most_recent_user(self) -> Optional[LoginUser]: |
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try: |
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with open(self.loginusers_vdf) as f: |
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data = _vdf.parse(f) |
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for id, info in data["users"].items(): |
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if info["mostrecent"] == "1": |
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return LoginUser(self, int(id), info) |
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except KeyError: |
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pass |
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return None |
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def get_userdata_path(self, user_id: Union[int, LoginUser]) -> Path: |
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if isinstance(user_id, LoginUser): |
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user_id = user_id.account_id |
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return self.root / "userdata" / str(user_id) |
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# Game/App Library |
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@CachedProperty |
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def library_folder_paths(self) -> List[Path]: |
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with open(self.libraryfolders_vdf) as f: |
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return [Path(v) for k,v in _vdf.parse(f)["LibraryFolders"].items() if k.isdigit()] |
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@CachedProperty |
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def library_folders(self) -> List[LibraryFolder]: |
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return [LibraryFolder(self, self.root)] + [LibraryFolder(self, p) for p in self.library_folder_paths] #pylint:disable=not-an-iterable |
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@property |
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def apps(self) -> Iterable[App]: |
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for lf in self.library_folders: #pylint:disable=not-an-iterable |
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yield from lf.apps |
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def get_app(self, id: int) -> Optional[App]: |
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for lf in self.library_folders: #pylint:disable=not-an-iterable |
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app = lf.get_app(id) |
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if app is not None: |
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return app |
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def find_apps(self, pattern: str) -> Iterable[App]: |
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for lf in self.library_folders: #pylint:disable=not-an-iterable |
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yield from lf.find_apps(pattern) |
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def find_app(self, pattern: str) -> Optional[App]: |
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for app in self.find_apps(pattern): |
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return app |
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