|
|
|
@ -257,12 +257,26 @@ impl<'a> Tree<'a> { |
|
|
|
|
|
|
|
|
|
pub fn get_windows(&self) -> Vec<DisplayNode> { |
|
|
|
|
let mut v = self.sorted_nodes_of_type(Type::Window); |
|
|
|
|
// Don't rotate if there's an urgent window because that should be the
|
|
|
|
|
// first in the list because it's the most likely switch candidate.
|
|
|
|
|
if !v.is_empty() && !v[0].urgent { |
|
|
|
|
v.rotate_left(1); |
|
|
|
|
// Rotate, but only non-urgent windows. Those should stay at the front
|
|
|
|
|
// as they are the most likely switch candidates.
|
|
|
|
|
let mut x; |
|
|
|
|
if !v.is_empty() { |
|
|
|
|
x = vec![]; |
|
|
|
|
loop { |
|
|
|
|
if !v.is_empty() && v[0].urgent { |
|
|
|
|
x.push(v.remove(0)); |
|
|
|
|
} else { |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
if !v.is_empty() { |
|
|
|
|
v.rotate_left(1); |
|
|
|
|
} |
|
|
|
|
x.append(&mut v); |
|
|
|
|
} else { |
|
|
|
|
x = v; |
|
|
|
|
} |
|
|
|
|
self.as_display_nodes(&v, IndentLevel::Fixed(0)) |
|
|
|
|
self.as_display_nodes(&x, IndentLevel::Fixed(0)) |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
pub fn get_workspaces_and_windows(&self) -> Vec<DisplayNode> { |
|
|
|
@ -395,7 +409,7 @@ fn maybe_html_escape(do_it: bool, text: &str) -> String { |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
fn format_marks(marks: &Vec<String>) -> String { |
|
|
|
|
fn format_marks(marks: &[String]) -> String { |
|
|
|
|
if marks.is_empty() { |
|
|
|
|
"".to_string() |
|
|
|
|
} else { |
|
|
|
|