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// Copyright (C) 2021 Tassilo Horn <tsdh@gnu.org>
//
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along with
// this program. If not, see <https://www.gnu.org/licenses/>.
//! Functions and data structures of the swayr client.
use crate::con;
use crate::con::NodeMethods;
use crate::config as cfg;
use crate::layout;
use crate::util;
use crate::util::DisplayFormat;
use lazy_static::lazy_static;
use rand::prelude::SliceRandom;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::atomic;
use std::sync::Arc;
use std::sync::RwLock;
use swayipc as s;
#[derive(clap::Parser, Debug, Deserialize, Serialize, PartialEq, Clone)]
pub enum ConsiderFloating {
/// Include floating windows.
IncludeFloating,
/// Exclude floating windows.
ExcludeFloating,
}
#[derive(clap::Parser, Debug, Deserialize, Serialize, PartialEq, Clone)]
pub enum ConsiderWindows {
/// Consider windows of all workspaces.
AllWorkspaces,
/// Consider windows of only the current workspaces.
CurrentWorkspace,
}
#[derive(clap::Parser, Debug, Deserialize, Serialize)]
pub enum SwayrCommand {
/// Switch to next urgent window (if any) or to last recently used window.
SwitchToUrgentOrLRUWindow,
/// Focus the selected window.
SwitchWindow,
/// Focus the next window in LRU order.
NextWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Focus the previous window in LRU order.
PrevWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Focus the next window of a tiled container.
NextTiledWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Focus the previous window of a tiled container.
PrevTiledWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Focus the next window of a tabbed or stacked container.
NextTabbedOrStackedWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Focus the previous window of a tabbed or stacked container.
PrevTabbedOrStackedWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
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/// Focus the next floating window.
NextFloatingWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
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/// Focus the previous floating window.
PrevFloatingWindow {
#[clap(subcommand)]
windows: ConsiderWindows,
},
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/// Focus the next window having the same layout as the current one.
NextWindowOfSameLayout {
#[clap(subcommand)]
windows: ConsiderWindows,
},
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/// Focus the previous window having the same layout as the current one.
PrevWindowOfSameLayout {
#[clap(subcommand)]
windows: ConsiderWindows,
},
/// Quit the selected window.
QuitWindow,
/// Switch to the selected workspace.
SwitchWorkspace,
/// Switch to the selected workspace or focus the selected window.
SwitchWorkspaceOrWindow,
/// Quit all windows of selected workspace or the selected window.
QuitWorkspaceOrWindow,
/// Move the currently focused window or container to the selected workspace.
MoveFocusedToWorkspace,
/// Tab or shuffle-and-tile the windows on the current workspace, including
/// or excluding floating windows.
ToggleTabShuffleTileWorkspace {
#[clap(subcommand)]
floating: ConsiderFloating,
},
/// Tiles the windows on the current workspace, including or excluding
/// floating windows.
TileWorkspace {
#[clap(subcommand)]
floating: ConsiderFloating,
},
/// Tabs the windows on the current workspace, including or excluding
/// floating windows.
TabWorkspace {
#[clap(subcommand)]
floating: ConsiderFloating,
},
/// Shuffles and tiles the windows on the current workspace, including or
/// excluding floating windows.
ShuffleTileWorkspace {
#[clap(subcommand)]
floating: ConsiderFloating,
},
/// Select and execute a swaymsg command.
ExecuteSwaymsgCommand,
/// Select and execute a swayr command.
ExecuteSwayrCommand,
}
impl SwayrCommand {
fn is_prev_next_window_variant(&self) -> bool {
matches!(
self,
SwayrCommand::NextWindow { .. }
| SwayrCommand::PrevWindow { .. }
| SwayrCommand::NextTiledWindow { .. }
| SwayrCommand::PrevTiledWindow { .. }
| SwayrCommand::NextTabbedOrStackedWindow { .. }
| SwayrCommand::PrevTabbedOrStackedWindow { .. }
| SwayrCommand::NextFloatingWindow { .. }
| SwayrCommand::PrevFloatingWindow { .. }
| SwayrCommand::NextWindowOfSameLayout { .. }
| SwayrCommand::PrevWindowOfSameLayout { .. }
)
}
}
pub struct ExecSwayrCmdArgs<'a> {
pub cmd: &'a SwayrCommand,
pub extra_props: Arc<RwLock<HashMap<i64, con::ExtraProps>>>,
}
impl DisplayFormat for SwayrCommand {
fn format_for_display(&self, _: &cfg::Config) -> std::string::String {
// TODO: Add a format to Config
format!("{:?}", self)
}
}
fn always_true(_x: &con::Window) -> bool {
true
}
static IN_NEXT_PREV_WINDOW_SEQ: atomic::AtomicBool =
atomic::AtomicBool::new(false);
pub fn exec_swayr_cmd(args: ExecSwayrCmdArgs) {
let props = args.extra_props;
if args.cmd.is_prev_next_window_variant() {
let before =
IN_NEXT_PREV_WINDOW_SEQ.swap(true, atomic::Ordering::SeqCst);
if !before {
let mut map = props.write().unwrap();
for val in map.values_mut() {
val.last_focus_time_for_next_prev_seq = val.last_focus_time;
}
}
} else {
IN_NEXT_PREV_WINDOW_SEQ.store(false, atomic::Ordering::SeqCst);
}
match args.cmd {
SwayrCommand::SwitchToUrgentOrLRUWindow => {
switch_to_urgent_or_lru_window(&*props.read().unwrap())
}
SwayrCommand::SwitchWindow => switch_window(&*props.read().unwrap()),
SwayrCommand::NextWindow { windows } => focus_window_in_direction(
Direction::Forward,
windows,
&*props.read().unwrap(),
Box::new(always_true),
),
SwayrCommand::PrevWindow { windows } => focus_window_in_direction(
Direction::Backward,
windows,
&*props.read().unwrap(),
Box::new(always_true),
),
SwayrCommand::NextTiledWindow { windows } => focus_window_in_direction(
Direction::Forward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| {
!w.is_floating() && w.is_child_of_tiled_container()
}),
),
SwayrCommand::PrevTiledWindow { windows } => focus_window_in_direction(
Direction::Backward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| {
!w.is_floating() && w.is_child_of_tiled_container()
}),
),
SwayrCommand::NextTabbedOrStackedWindow { windows } => {
focus_window_in_direction(
Direction::Forward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| {
!w.is_floating()
&& w.is_child_of_tabbed_or_stacked_container()
}),
)
}
SwayrCommand::PrevTabbedOrStackedWindow { windows } => {
focus_window_in_direction(
Direction::Backward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| {
!w.is_floating()
&& w.is_child_of_tabbed_or_stacked_container()
}),
)
}
SwayrCommand::NextFloatingWindow { windows } => {
focus_window_in_direction(
Direction::Forward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| w.is_floating()),
)
}
SwayrCommand::PrevFloatingWindow { windows } => {
focus_window_in_direction(
Direction::Backward,
windows,
&*props.read().unwrap(),
Box::new(|w: &con::Window| w.is_floating()),
)
}
SwayrCommand::NextWindowOfSameLayout { windows } => {
focus_window_of_same_layout_in_direction(
Direction::Forward,
windows,
&*props.read().unwrap(),
)
}
SwayrCommand::PrevWindowOfSameLayout { windows } => {
focus_window_of_same_layout_in_direction(
Direction::Backward,
windows,
&*props.read().unwrap(),
)
}
SwayrCommand::MoveFocusedToWorkspace => {
move_focused_container_to_workspace(&*props.read().unwrap())
}
SwayrCommand::QuitWindow => quit_window(&*props.read().unwrap()),
SwayrCommand::SwitchWorkspace => {
switch_workspace(&*props.read().unwrap())
}
SwayrCommand::SwitchWorkspaceOrWindow => {
switch_workspace_or_window(&*props.read().unwrap())
}
SwayrCommand::QuitWorkspaceOrWindow => {
quit_workspace_or_window(&*props.read().unwrap())
}
SwayrCommand::TileWorkspace { floating } => {
tile_current_workspace(floating, false)
}
SwayrCommand::TabWorkspace { floating } => {
tab_current_workspace(floating)
}
SwayrCommand::ShuffleTileWorkspace { floating } => {
tile_current_workspace(floating, true)
}
SwayrCommand::ToggleTabShuffleTileWorkspace { floating } => {
toggle_tab_tile_current_workspace(floating)
}
SwayrCommand::ExecuteSwaymsgCommand => exec_swaymsg_command(),
SwayrCommand::ExecuteSwayrCommand => {
let mut cmds = vec![
SwayrCommand::ExecuteSwaymsgCommand,
SwayrCommand::MoveFocusedToWorkspace,
SwayrCommand::QuitWindow,
SwayrCommand::QuitWorkspaceOrWindow,
SwayrCommand::SwitchWindow,
SwayrCommand::SwitchWorkspace,
SwayrCommand::SwitchWorkspaceOrWindow,
SwayrCommand::SwitchToUrgentOrLRUWindow,
];
for f in [
ConsiderFloating::ExcludeFloating,
ConsiderFloating::IncludeFloating,
] {
cmds.push(SwayrCommand::ToggleTabShuffleTileWorkspace {
floating: f.clone(),
});
cmds.push(SwayrCommand::TileWorkspace {
floating: f.clone(),
});
cmds.push(SwayrCommand::TabWorkspace {
floating: f.clone(),
});
cmds.push(SwayrCommand::ShuffleTileWorkspace {
floating: f.clone(),
});
}
for w in [
ConsiderWindows::AllWorkspaces,
ConsiderWindows::CurrentWorkspace,
] {
cmds.push(SwayrCommand::NextWindow { windows: w.clone() });
cmds.push(SwayrCommand::PrevWindow { windows: w.clone() });
cmds.push(SwayrCommand::NextTiledWindow { windows: w.clone() });
cmds.push(SwayrCommand::PrevTiledWindow { windows: w.clone() });
cmds.push(SwayrCommand::NextTabbedOrStackedWindow {
windows: w.clone(),
});
cmds.push(SwayrCommand::PrevTabbedOrStackedWindow {
windows: w.clone(),
});
cmds.push(SwayrCommand::NextFloatingWindow {
windows: w.clone(),
});
cmds.push(SwayrCommand::PrevFloatingWindow {
windows: w.clone(),
})
}
if let Ok(c) = util::select_from_menu("Select swayr command", &cmds)
{
exec_swayr_cmd(ExecSwayrCmdArgs {
cmd: c,
extra_props: props,
});
}
}
}
}
fn focus_window_by_id(id: i64) {
run_sway_command(&[format!("[con_id={}]", id).as_str(), "focus"]);
}
fn quit_window_by_id(id: i64) {
run_sway_command(&[format!("[con_id={}]", id).as_str(), "kill"]);
}
pub fn get_tree() -> s::Node {
match s::Connection::new() {
Ok(mut con) => con.get_tree().expect("Got no root node"),
Err(err) => panic!("{}", err),
}
}
pub fn switch_to_urgent_or_lru_window(
extra_props: &HashMap<i64, con::ExtraProps>,
) {
let root = get_tree();
let windows = con::get_windows(&root, false, extra_props);
if let Some(win) = windows
.iter()
.find(|w| w.is_urgent())
.or_else(|| windows.get(0))
{
println!("Switching to {}, id: {}", win.get_app_name(), win.get_id());
focus_window_by_id(win.get_id())
} else {
println!("No window to switch to.")
}
}
lazy_static! {
static ref DIGIT_AND_NAME: regex::Regex =
regex::Regex::new(r"^(\d):(.*)").unwrap();
}
fn create_workspace(ws_name: &str) {
if DIGIT_AND_NAME.is_match(ws_name) {
run_sway_command(&["workspace", "number", ws_name]);
} else {
run_sway_command(&["workspace", ws_name]);
}
}
lazy_static! {
static ref SPECIAL_WORKSPACE: regex::Regex =
regex::Regex::new(r"^#*w:(.*)").unwrap();
static ref SPECIAL_SWAY: regex::Regex =
regex::Regex::new(r"^#*s:(.*)").unwrap();
}
fn chop_workspace_shortcut(input: &str) -> &str {
match SPECIAL_WORKSPACE.captures(input) {
Some(c) => c.get(1).unwrap().as_str(),
None => input,
}
}
fn chop_sway_shortcut(input: &str) -> &str {
match SPECIAL_SWAY.captures(input) {
Some(c) => c.get(1).unwrap().as_str(),
None => input,
}
}
fn handle_non_matching_input(input: &str) {
if input.is_empty() {
return;
}
if let Some(c) = SPECIAL_SWAY.captures(input) {
run_sway_command(&c[1].split_ascii_whitespace().collect::<Vec<&str>>());
} else {
let ws = chop_workspace_shortcut(input);
create_workspace(ws);
}
}
pub fn switch_window(extra_props: &HashMap<i64, con::ExtraProps>) {
let root = get_tree();
let windows = con::get_windows(&root, true, extra_props);
match util::select_from_menu("Switch to window", &windows) {
Ok(window) => focus_window_by_id(window.get_id()),
Err(non_matching_input) => {
handle_non_matching_input(&non_matching_input)
}
}
}
pub enum Direction {
Backward,
Forward,
}
pub fn focus_window_in_direction(
dir: Direction,
consider_wins: &ConsiderWindows,
extra_props: &HashMap<i64, con::ExtraProps>,
pred: Box<dyn Fn(&con::Window) -> bool>,
) {
let root = get_tree();
let root = match consider_wins {
ConsiderWindows::AllWorkspaces => &root,
ConsiderWindows::CurrentWorkspace => {
con::get_workspaces(&root, false, extra_props)
.iter()
.find(|w| w.is_current())
.expect("No current workspace!")
.node
}
};
let mut windows: Vec<con::Window> =
con::get_windows(root, false, extra_props)
.into_iter()
.filter(|w| pred(w))
.collect();
if windows.len() < 2 {
return;
}
windows.sort_by(|a, b| {
let lru_a = a.last_focus_time_for_next_prev_seq();
let lru_b = b.last_focus_time_for_next_prev_seq();
lru_a.cmp(&lru_b).reverse()
});
let is_focused_window: Box<dyn Fn(&con::Window) -> bool> =
if !windows.iter().any(|w| w.is_focused()) {
let last_focused_win_id = windows.get(0).unwrap().get_id();
Box::new(move |w| w.get_id() == last_focused_win_id)
} else {
Box::new(|w: &con::Window| w.is_focused())
};
let mut iter: Box<dyn Iterator<Item = &con::Window>> = match dir {
Direction::Forward => Box::new(windows.iter().rev().cycle()),
Direction::Backward => Box::new(windows.iter().cycle()),
};
loop {
let win = iter.next().unwrap();
if is_focused_window(win) {
let win = iter.next().unwrap();
focus_window_by_id(win.get_id());
return;
}
}
}
pub fn focus_window_of_same_layout_in_direction(
dir: Direction,
consider_wins: &ConsiderWindows,
extra_props: &HashMap<i64, con::ExtraProps>,
) {
let root = get_tree();
let windows = con::get_windows(&root, false, extra_props);
let current_window = windows
.iter()
.find(|w| w.is_focused())
.or_else(|| windows.get(0));
if let Some(current_window) = current_window {
focus_window_in_direction(
dir,
consider_wins,
extra_props,
if current_window.is_floating() {
Box::new(|w| w.is_floating())
} else if !current_window.is_floating()
&& current_window.is_child_of_tabbed_or_stacked_container()
{
Box::new(|w| {
!w.is_floating()
&& w.is_child_of_tabbed_or_stacked_container()
})
} else if !current_window.is_floating()
&& current_window.is_child_of_tiled_container()
{
Box::new(|w| {
!w.is_floating() && w.is_child_of_tiled_container()
})
} else {
Box::new(always_true)
},
)
}
}
pub fn switch_workspace(extra_props: &HashMap<i64, con::ExtraProps>) {
let root = get_tree();
let workspaces = con::get_workspaces(&root, false, extra_props);
match util::select_from_menu("Switch to workspace", &workspaces) {
Ok(workspace) => run_sway_command(&["workspace", workspace.get_name()]),
Err(non_matching_input) => {
handle_non_matching_input(&non_matching_input)
}
}
}
pub fn move_focused_container_to_workspace(
extra_props: &HashMap<i64, con::ExtraProps>,
) {
let root = get_tree();
let workspaces = con::get_workspaces(&root, false, extra_props);
let val = util::select_from_menu(
"Move focused container to workspace",
&workspaces,
);
let ws_name = &match val {
Ok(workspace) => String::from(workspace.get_name()),
Err(input) => String::from(chop_workspace_shortcut(&input)),
};
if DIGIT_AND_NAME.is_match(ws_name) {
run_sway_command(&[
"move",
"container",
"to",
"workspace",
"number",
ws_name,
]);
} else {
run_sway_command(&["move", "container", "to", "workspace", ws_name]);
}
}
pub fn switch_workspace_or_window(extra_props: &HashMap<i64, con::ExtraProps>) {
let root = get_tree();
let workspaces = con::get_workspaces(&root, true, extra_props);
let ws_or_wins = con::WsOrWin::from_workspaces(&workspaces);
match util::select_from_menu("Select workspace or window", &ws_or_wins) {
Ok(ws_or_win) => match ws_or_win {
con::WsOrWin::Ws { ws } => {
run_sway_command(&["workspace", ws.get_name()]);
}
con::WsOrWin::Win { win } => focus_window_by_id(win.get_id()),
},
Err(non_matching_input) => {
handle_non_matching_input(&non_matching_input)
}
}
}
pub fn quit_window(extra_props: &HashMap<i64, con::ExtraProps>) {
let root = get_tree();
let windows = con::get_windows(&root, true, extra_props);
if let Ok(window) = util::select_from_menu("Quit window", &windows) {
quit_window_by_id(window.get_id())
}
}
pub fn quit_workspace_or_window(extra_props: &HashMap<i64, con::ExtraProps>) {
let root = get_tree();
let workspaces = con::get_workspaces(&root, true, extra_props);
let ws_or_wins = con::WsOrWin::from_workspaces(&workspaces);
if let Ok(ws_or_win) =
util::select_from_menu("Quit workspace or window", &ws_or_wins)
{
match ws_or_win {
con::WsOrWin::Ws { ws } => {
for win in &ws.windows {
quit_window_by_id(win.get_id())
}
}
con::WsOrWin::Win { win } => quit_window_by_id(win.get_id()),
}
}
}
fn tile_current_workspace(floating: &ConsiderFloating, shuffle: bool) {
match layout::relayout_current_workspace(
floating == &ConsiderFloating::IncludeFloating,
Box::new(move |wins, con: &mut s::Connection| {
con.run_command("focus parent".to_string())?;
con.run_command("layout splith".to_string())?;
let mut placed_wins = vec![];
let mut rng = rand::thread_rng();
if shuffle {
wins.shuffle(&mut rng);
} else {
wins.reverse()
}
for win in wins {
if win.is_floating() {
con.run_command(format!(
"[con_id={}] floating disable",
win.get_id()
))?;
}
std::thread::sleep(std::time::Duration::from_millis(25));
con.run_command(format!(
"[con_id={}] move to workspace current",
win.get_id()
))?;
placed_wins.push(win);
if shuffle {
std::thread::sleep(std::time::Duration::from_millis(25));
if let Some(win) = placed_wins.choose(&mut rng) {
con.run_command(format!(
"[con_id={}] focus",
win.get_id()
))?;
}
}
}
Ok(())
}),
) {
Ok(_) => (),
Err(err) => eprintln!("Error retiling workspace: {:?}", err),
}
}
fn tab_current_workspace(floating: &ConsiderFloating) {
match layout::relayout_current_workspace(
floating == &ConsiderFloating::IncludeFloating,
Box::new(move |wins, con: &mut s::Connection| {
con.run_command("focus parent".to_string())?;
con.run_command("layout tabbed".to_string())?;
let mut placed_wins = vec![];
wins.reverse();
for win in wins {
if win.is_floating() {
con.run_command(format!(
"[con_id={}] floating disable",
win.get_id()
))?;
}
std::thread::sleep(std::time::Duration::from_millis(25));
con.run_command(format!(
"[con_id={}] move to workspace current",
win.get_id()
))?;
placed_wins.push(win);
}
Ok(())
}),
) {
Ok(_) => (),
Err(err) => eprintln!("Error retiling workspace: {:?}", err),
}
}
fn toggle_tab_tile_current_workspace(floating: &ConsiderFloating) {
let tree = get_tree();
let workspaces = tree.workspaces();
let cur_ws = workspaces
.iter()
.find(|w| con::is_current_container(w))
.unwrap();
if cur_ws.layout == s::NodeLayout::Tabbed {
tile_current_workspace(floating, true);
} else {
tab_current_workspace(floating);
}
}
fn get_swaymsg_commands<'a>() -> Vec<SwaymsgCmd<'a>> {
let mut cmds = vec![];
for b in &["none", "normal", "csd", "pixel"] {
cmds.push(vec!["border", b]);
}
cmds.push(vec!["exit"]);
cmds.push(vec!["floating", "toggle"]);
cmds.push(vec!["focus", "child"]);
cmds.push(vec!["focus", "parent"]);
cmds.push(vec!["focus", "tiling"]);
cmds.push(vec!["focus", "floating"]);
cmds.push(vec!["focus", "mode_toggle"]);
cmds.push(vec!["fullscreen", "toggle"]);
for x in &["focus", "fullscreen", "open", "none", "visible"] {
cmds.push(vec!["inhibit_idle", x])
}
for l in &["default", "splith", "splitv", "stacking", "tiling"] {
cmds.push(vec!["layout", l])
}
cmds.push(vec!["reload"]);
for e in &["enable", "disable"] {
cmds.push(vec!["shortcuts_inhibitor", e])
}
cmds.push(vec!["sticky", "toggle"]);
for x in &["yes", "no", "always"] {
cmds.push(vec!["focus_follows_mouse", x])
}
for x in &["smart", "urgent", "focus", "none"] {
cmds.push(vec!["focus_on_window_activation", x])
}
for x in &["yes", "no", "force", "workspace"] {
cmds.push(vec!["focus_wrapping", x])
}
for x in &[
"none",
"vertical",
"horizontal",
"both",
"smart",
"smart_no_gaps",
] {
cmds.push(vec!["hide_edge_borders", x])
}
cmds.push(vec!["kill"]);
for x in &["on", "no_gaps", "off"] {
cmds.push(vec!["smart_borders", x])
}
for x in &["on", "off"] {
cmds.push(vec!["smart_gaps", x])
}
for x in &["output", "container", "none"] {
cmds.push(vec!["mouse_warping", x])
}
for x in &["smart", "ignore", "leave_fullscreen"] {
cmds.push(vec!["popup_during_fullscreen", x])
}
for x in &["yes", "no"] {
cmds.push(vec!["show_marks", x]);
cmds.push(vec!["workspace_auto_back_and_forth", x]);
}
cmds.push(vec!["tiling_drag", "toggle"]);
for x in &["left", "center", "right"] {
cmds.push(vec!["title_align", x]);
}
for x in &["enable", "disable", "allow", "deny"] {
cmds.push(vec!["urgent", x])
}
cmds.sort();
cmds.iter()
.map(|v| SwaymsgCmd { cmd: v.to_vec() })
.collect()
}
struct SwaymsgCmd<'a> {
cmd: Vec<&'a str>,
}
impl DisplayFormat for SwaymsgCmd<'_> {
fn format_for_display(&self, _: &cfg::Config) -> std::string::String {
self.cmd.join(" ")
}
}
pub fn exec_swaymsg_command() {
let cmds = get_swaymsg_commands();
let cmd = util::select_from_menu("Execute swaymsg command", &cmds);
match cmd {
Ok(cmd) => run_sway_command(&cmd.cmd),
Err(cmd) if !cmd.is_empty() => {
let cmd = chop_sway_shortcut(&cmd);
run_sway_command(
&cmd.split_ascii_whitespace().collect::<Vec<&str>>(),
);
}
Err(_) => (),
}
}
pub fn run_sway_command(args: &[&str]) {
let cmd = args.join(" ");
println!("Running sway command: {}", cmd);
match s::Connection::new() {
Ok(mut con) => {
if let Err(err) = con.run_command(cmd) {
eprintln!("Could not run sway command: {}", err)
}
}
Err(err) => panic!("{}", err),
}
}