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extern crate serde;
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extern crate serde_json;
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extern crate users;
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use serde::{Deserialize, Serialize};
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use std::process as proc;
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pub type Id = u32;
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pub type Dim = u16;
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pub type Pid = u16;
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#[derive(Deserialize, Debug)]
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#[allow(dead_code)]
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pub struct Rect {
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pub x: Dim,
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pub y: Dim,
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pub width: Dim,
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pub height: Dim,
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}
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// TODO: Maybe there are more?
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#[derive(Deserialize, Debug)]
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pub enum Border {
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#[serde(rename = "none")]
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None,
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#[serde(rename = "pixel")]
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Pixel,
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#[serde(rename = "csd")]
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Csd,
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}
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// TODO: Maybe there are more?
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#[derive(Deserialize, Debug)]
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pub enum Layout {
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#[serde(rename = "splith")]
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SplitH,
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#[serde(rename = "splitv")]
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SplitV,
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#[serde(rename = "tabbed")]
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Tabbed,
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#[serde(rename = "stacked")]
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Stacked,
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#[serde(rename = "output")]
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Output,
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#[serde(rename = "none")]
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None,
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}
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#[derive(Deserialize, Debug)]
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pub enum Orientation {
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#[serde(rename = "horizontal")]
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Horizontal,
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#[serde(rename = "vertical")]
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Vertical,
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#[serde(rename = "none")]
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None,
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}
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#[derive(Deserialize, PartialEq, Debug)]
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pub enum NodeType {
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#[serde(rename = "root")]
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Root,
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#[serde(rename = "workspace")]
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Workspace,
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#[serde(rename = "output")]
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Output,
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#[serde(rename = "con")]
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Con,
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#[serde(rename = "floating_con")]
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FloatingCon,
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}
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#[derive(Deserialize, Debug)]
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pub enum ShellType {
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#[serde(rename = "xdg_shell")]
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XdgShell,
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#[serde(rename = "xwayland")]
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XWayland,
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}
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#[derive(Deserialize, Debug)]
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#[allow(dead_code)]
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pub struct WindowProperties {
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pub class: Option<String>,
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pub instance: Option<String>,
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pub title: Option<String>,
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//pub window_type: Option<WindowType>
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//pub transient_for: DONTKNOW,
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}
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#[derive(Deserialize, Debug)]
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#[allow(dead_code)]
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pub struct Node {
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pub id: Id,
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pub name: Option<String>,
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pub rect: Rect,
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pub focused: bool,
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pub focus: Vec<Id>,
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pub border: Border,
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pub current_border_width: Dim,
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pub layout: Layout,
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pub orientation: Orientation,
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pub percent: Option<f64>,
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pub window_rect: Rect,
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pub deco_rect: Rect,
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pub geometry: Rect,
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pub window: Option<Id>,
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pub urgent: bool,
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pub marks: Vec<String>,
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pub fullscreen_mode: u8, // TODO: actually, it's 0 or 1, i.e., a bool
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pub nodes: Vec<Node>,
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pub floating_nodes: Vec<Node>,
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pub sticky: bool,
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pub r#type: NodeType,
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pub app_id: Option<String>,
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pub visible: Option<bool>,
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pub max_render_time: Option<i32>,
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pub pid: Option<Pid>,
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pub shell: Option<ShellType>,
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pub window_properties: Option<WindowProperties>,
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}
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impl Node {
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pub fn iter(&self) -> NodeIter {
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NodeIter::new(self)
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}
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}
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pub struct NodeIter<'a> {
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stack: Vec<&'a Node>,
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}
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impl<'a> NodeIter<'a> {
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fn new(node: &'a Node) -> NodeIter {
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NodeIter { stack: vec![node] }
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}
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}
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impl<'a> Iterator for NodeIter<'a> {
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type Item = &'a Node;
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fn next(&mut self) -> Option<Self::Item> {
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if let Some(node) = self.stack.pop() {
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for n in &node.floating_nodes {
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self.stack.push(&n);
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}
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for n in &node.nodes {
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self.stack.push(&n);
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}
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Some(node)
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} else {
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None
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}
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}
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}
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pub fn get_tree() -> Node {
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let output = proc::Command::new("swaymsg")
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.arg("-t")
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.arg("get_tree")
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.output()
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.expect("Error running swaymsg!");
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let result = serde_json::from_str(
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String::from_utf8(output.stdout)
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.expect("Wrong string data!")
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.as_str(),
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);
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match result {
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Ok(node) => node,
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Err(e) => {
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eprintln!("Error: {}", e);
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panic!()
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}
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}
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}
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#[test]
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fn test_get_tree() {
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let tree = get_tree();
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println!("Those IDs are in get_tree():");
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for n in tree.iter() {
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println!(" id: {}, type: {:?}", n.id, n.r#type);
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}
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}
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#[derive(Deserialize, Debug)]
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#[allow(dead_code)]
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pub enum WindowEventType {
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#[serde(rename = "new")]
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New,
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#[serde(rename = "close")]
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Close,
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#[serde(rename = "focus")]
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Focus,
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#[serde(rename = "title")]
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Title,
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#[serde(rename = "fullscreen_mode")]
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FullscreenMode,
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#[serde(rename = "move")]
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Move,
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#[serde(rename = "floating")]
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Floating,
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#[serde(rename = "urgent")]
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Urgent,
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#[serde(rename = "mark")]
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Mark,
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}
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#[derive(Deserialize, Debug)]
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#[allow(dead_code)]
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pub struct WindowEvent {
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pub change: WindowEventType,
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pub container: Node,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct WindowProps {
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/// Milliseconds since UNIX epoch.
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pub last_focus_time: u128,
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}
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